Showing posts with label The Historical Development of Themed Space. Show all posts
Showing posts with label The Historical Development of Themed Space. Show all posts

Saturday, January 30, 2016

The Historical Development of Themed Space: The History of the Dark Ride

Author's note: This project was completed as a team assignment for DEA2510: History of Design Futures, a class taught by Chad Randl for the College of Human Ecology at Cornell University. My partner, the talented and theme park-savvy Justin Horst, and I were given the prompt of tracing the full history of a design trend. We chose to examine the theme park dark ride, not just in its modern conception but through its most basic and fundamental characteristics. Our final piece features a video narrative of this history and an accompanying writeup. The Sketchup model includes both original work and material taken from the Google Warehouse, used here under fair use guidelines.





The Dark Ride: a Contemporary Definition
A dark ride possesses three core characteristics:
-       A narrative arc
-       Physical movement through a space
-       Sense of reality or immersion

This definition excludes some experiences that are recognizably not dark rides. Examples that are NOT dark rides:
-      Film experiences alone, including motion simulators (no physical movement)
-       Museum exhibits (no sense of reality or immersion)
-       Roller coasters (no narrative arc)

Sunday, August 16, 2015

The Historical Development of Themed Space: Susan Ingram on Industrial Europe and the Commodification of Leisure


Authors note: this is the first in a series of articles that weigh how different eras of themed entertainment have been influenced by their historical context. In Theme Park, Lukas (2008) asks a question of central importance to the study of the history of the modern theme park: how does the creation of the artificial reflect the society that creates it? Lukas posits that “we must understand the trajectory of the theme park in the form of historical whispers, thematic shouts in the night and rhizomatic influences of direction and misdirection” (23). In agreement with Lukas’s thesis, these articles will attempt to piece apart different examples of how themed entertainment has illustrated greater societal trends, aspirations, and concerns.

The nineteenth-century saw pervasive societal change in Western and Central Europe as a massive wave of industrialization transformed the continent’s urban centers and power structures. The dominance of Smithian economics at the turn of the century contributed to a new industrial order defined by laissez-faire policies, the division of labor, and mass production. These forces combined with many others to form commodity culture, defined by Marxist political theory as the widespread assignment of economic value to objects previous void of economic meaning. This commodification had effects on the quality of life for the citizens of urban Europe but also on the structures that defined their life, including recreation. This is the topic that Susan Ingram focuses on throughout her three contributions to the collection Placing History: Themed Environments, Urban Consumption and the Public Entertainment Sphere.